As mentioned above, players will be thrown into the deep end and they are expected to learn more about the game and world by themselves while travelling through it. As it stands right now, the game’s onboarding process seems to be rather lacklustre. The further you progress, the more you learn too with skills and equipment being made available to you.īook of Travels however is not without its flaws. Players will want to continue exploring, talking to NPCs and picking up random items in the game world. From the second you enter the game world to the first time you encounter a bandit, Book of Travel’s world is just so gorgeous and captivating that you want to put more time into the game. There’s just something about Book of Travels that hooks you. In this world, players will be able to talk to NPCs to gain additional story details as well as take on enemies using a tension based combat system where striking or fleeing at the right time is necessary for survival. You will move your character around in a gorgeous painted world that has 3D depth to it. Players will be treated to a short narrated story segment which will reveal some backstory and then you’re on your own in the world of Braided Shore. Once you’ve finally created your character, Book of Travels throws you straight into the deep end. Want to write some epic backstory or lore to your character? Sure, go ahead and put it in the text box provided. You can even type in your own personal character descriptions too which is perfect for the more creative gamers out there. The character creator in Book of Travels focuses on personality and identity rather than stats and classes and this is great to see. ![]() Players will create their playable character and select from a number of pre-determined options made available to them. From indie developer Might and Delight, Book of Travels is an unconventional TMO (Tiny Multiplayer Online) game.
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